MEPC AND MEX: What they are and what they are for? | Step by step explanation
Do you want your players to be unstoppable, and win all the duels? Today we are going to see the two most used competitive training methods in the original trilogy of Inazuma Eleven: the MEPC and the MEX. We explain what they are, how they differ, and how to apply them step by step to push your team to its absolute limit.
What are the MEPC and the MEX?
The MEPC and the MEX are two training methods used to maximize your players' stats and bring out their full potential in competitive play. Although both share the same goal (optimizing a player's stats for their specific position), the process to achieve it is different:
- MEPC: it is the best method of Inazuma Eleven 3 (and it is also used in Inazuma Eleven 2, to a lesser extent). Required calculate by hand the spread of points to distribute.
- MEX (Method of Training End): it is the most used Inazuma Eleven 2, and in Inazuma Eleven 3 is used to train the key players (the story, that you can't dimiss). Today it's done with a calculator that automates the calculations.
MEPC
The MEPC it's the best training method of Inazuma Eleven 3, and also used in Inazuma Eleven 2, but to a lesser extent.
With this method you will be able to max up to 3 stats. There are 2 ways of doing it depending on the position of the player that you are training: players who want to have kick to the maximum, or players who want to have the minimum (maximum control).
In this case we're going to train a player to use it for the front: we will train Grengo in Inazuma Eleven 3, but the steps are the same in Inazuma Eleven 2.
How to make the MEPC step-by-step
- Sign Grengo (capsule machine of Hokkaido, blue token).

- Since we’re training him as a FORWARD, you need to boost his kick by 50 points, body by 50 and guard by 50 right after signing him (at his base level, which is level 10 in this case). If you wanted to keep his shooting at a minimum, you'd need to boost control by 50, body by 50, and guard by 50 instead..
- After boosting those stats by 50 points, level the player up to 99.

- Once at level 99, max out Kick, Body, Guard, and Speed as much as possible (in the body-guard-guts trio, keep the guts stat at the absolute minimum)..

How to calculate the spread
- Now you need to check Grengo's base stats at level 99, for example on the wiki, to find his speed.
- Subtract 50 minus the remaining control minus 1: 50-(21-1)=30 (if you had done it for guard, you would subtract 50 minus the remaining kick minus 1). Body is always boosted by 50, so you don't need to subtract anything. Subtract 50 minus guts minus 1: 50-(11-1)=40; those will be the points to add to guard. Lastly, for speed, add 50 to the base speed at level 99 (use the wiki for this) and subtract that from your current speed: 57+50-80=27.With this, the spread would look like this:
With this, the spread would look like:
| Statistics | Points to add |
|---|---|
| Kick | 30 |
| Body | 50 |
| Guard | 40 |
| Speed | 27 |
| Total | 147 |
The maximum points you can add to a player is 150. Since we have 3 points left over, you can give them to another stat (I recommend guts).
- Kick the player and apply the spread at their base level (the level you recruit them at). Then, level them up to 99 and adjust the stats.

But… what if the total goes over 150? What you would need to do is take points away from another stat (I recommend speed) until it hits exactly 150
MEX
The MEX (Extreme Training Method) is the most widely used method in Inazuma Eleven 2. In Inazuma Eleven 3, it is used to train key players (story players that you cannot dismiss).
There are several videos explaining how to perform this method, but nowadays it isn't really worth doing it manually, as the community has created tools to simplify the training process, specifically, the calculator that handles all the required calculations.
This calculator was created by Thund3r (former member of the disbanded clan Fuego Fugaz) and is very easy to use.
What is a VOB?
First of all, you might be asking yourself: what is a VOB? A VOB is the sum of stats: the Kick-Control VOB is the sum of kick and control, the Speed-Stamina VOB is the sum of speed and stamina, and the Body-Guard-Guts VOB is the sum of body, guard, and guts. This image makes it easier to understand:

- VOB Kick-Control: 22+21=43
- VOB-Speed-Stamina: 27+24=41
- VOB Body-Guard-Guts: 22+22+21=65
How to use the calculator MEX step-by-step
Once what VOB is is clear, let's move on to the calculator.
- The first thing is to open the Excel, you will get something like this:

Don't worry if you don't understand anything yet, you'll get it by the end of this section. 😉
- For this example, we are going to use Torch as a base. Earlier you might have noticed a box that says "VALOR LVL 99". There, you need to enter Torch's base stats at level 99 (to do this, check the wiki, preferably the English one, as the Spanish

Once you put the stats, you would get something like this. What we care is what's in the red box.
- Now that we have the VOB, the goal is to get the player to reach those exact stats, but be careful!: you must make sure the player hits those VOBs without going over or falling short. If you train them at a very low level, you likely won't reach those values, so I recommend doing it between level 40 and 60. You can also test it out along the way and, if you come up short, use Cheat Engine to level up quickly.
💡 If you prefer not to mess with leveling manually, you can also use a save editor to adjust the level and stats more comfortably.
Note: in my case, I am going to train him as a forward (I want him to have maximum Kick and minimum Control), with Guts being the stat from the Stamina-Guard-Guts group that receives the fewest points. If we wanted Control to be at its maximum and Stamina to be the stat that receives the fewest points, the parameters would need to be changed like this:



As you can see, the VOB would be different.
- In my case I have a Torch to level 35, with these stats:

- Your kick's VOB it would be: 45+39=84, and I need to reach 120.
- Your speed's VOB it would be: 41+43=84, and I need to get to 117.
- Your body's VOB would be: 42+39+44=125. This VOB doesn't matter as much to us, since it's the last one we train and simply consists of raising stats until they start reducing points in another stat.
- (remember that for this last one, you just need to raise the stats as much as possible). kick-control, speed-stamina and body-guard-guts (recuerda que en este último solo hay que subir las stats lo máximo posible).

(Do the same for-speed-stamina and body-guard-control.)
When you see the message indicating that a stat has decreased after increasing another (in the Body-Guard–Guts VOB), you must stop training. Torch would look like this (in my case, at level 35):

- Now all that's left is reaching level 99 and tweaking the stats. ✅
MEPC vs MEX: what to use?
What's your favourite? Much depends on the game you are playing:
| Method | Best for | How it's done |
|---|---|---|
| MEPC | Inazuma Eleven 3 (and also IE2, in a lesser extent) | Calculating the spread by hand |
| MEX | Inazuma Eleven 2 (and key players in IE3) | With the community's calculator |
In summary: if you're playing Inazuma Eleven 3, the MEPC is usually your best option; if you're playing Inazuma Eleven 2, go with MEX. And for those key story players in IE3 that you can't kick out, MEX is the way to go.
Related content from Inazuma Eleven 2
If you found it useful this training competitive, you might be interested in these other contents of Inazuma Eleven 2:
Hope you found this post helpful. Thanks for reading!
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YOU COULD LEAVE A FILE WITH A SPREAD WITH MEPC
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But I never understand the difference between the methods. Which is better? I think that you should have used the same player to be able to compare the stats to the end.
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