MEPC Y MEX, ¿qué son?

¿Quieres que tus jugadores sean imparables y ganen todos los duelos? Hoy te explicaremos dos de los métodos de entrenamiento más usados de la primera trilogía de Inazuma Eleven y cómo aplicarlos para mejorar a tus jugadores.

MEPC

He MEPC es el mejor método de entrenamiento de Inazuma Eleven 3 y usado también en Inazuma Eleven 2, pero en menor medida.

In this method you will be able to max out hasta 3 estadísticas. Existen 2 ways to do it depending on the position of the player you are training: players you want to have maximum shot, or players you want to have it to a minimum (to the maximum control).

In this case we are going to train a player to use him as a forward; we will train Grengo in Inazuma Eleven 3, but the steps to follow are the same in Inazuma Eleven 2

The steps to follow are as follows:

  • Fichar a Grengo (máquina expendedora Hokkaido, ficha azul)
Cómo fichar a Grengo Inazuma Eleven 3

  • Como vamos a entrenarle de FRONT, hay que subirle 50 puntos el tiro, 50 puntos el físico and 50 puntos la defensa justo al ficharle (a nivel en el que le fichas, en este caso a nivel 10). En caso de que quisieras dejar el tiro al mínimo habría que subir 50 points for control, 50 points for physicality and 50 points for defense.
  • Después de subir las stats 50 puntos, level up to 99.
Grengo stats a nivel 99 antes del MEPC
  • Una vez subido al 99, Upload Shooting, Physical, Defense and Speed as much as possible (in physique-defense-value, leave the value stat as low as possible).
Stats Grengo Inazuma Eleven 3 nivel 99 antes del MEPC

  • Ahora hace falta mirar las stats base de Grengo a nivel 99, por ejemplo en la wiki to get the speed out
  • Hay que subtract 50 less the control you have left minus 1: 50-(21-1)=30 (if you had done it for defense you would have to subtract 50 minus the shot you missed minus 1). The physicist always goes up 50 so there is nothing to subtract. You have to subtract 50 less the value minus 1: 50 -(11-1)=40; those will be the points to raise in defense. Finally for speed, you have to add 50 to the base speed at level 99 (that's what the wiki is for) and subtract it from the speed you have: 57+50-80=27.
  • Hacer la suma de los spreads:
    • Shot= 30
    • Physical = 50
    • Defense = 40
    • Speed= 27
    • Total= 30+50+40+27=147 The maximum points you can level up a player is 150, so since there are 3 left, you can give it to another stat, I recommend value.

  • El spread final quedaría así:
    • Shot= 30
    • Physical = 50
    • Defense = 40
    • Speed= 27
    • Total= 30+50+40+27=147 (3 points to value)
  • Expulsar al jugador y aplicar el spread a nivel base en el que le fichas. Luego subir a nivel 99 y ajustar las stats.
Mepc Inazuma Eleven 3 Grengo
This is how Grengo would look trained, with the corresponding kits

Pero... ¿qué hubiera pasado si la suma da más de 150? Lo que tendrías que hacer es quitar puntos de otra stat (recomiendo rapidez) hasta que quedara en 150.

MEX

He MEX o Método de Entrenamiento Extremo es el más usado de Inazuma Eleven 2. In Inazuma Eleven 3 It is used to train key players (that you can't throw away, those from history).

There are several videos that explain how to do this method, but I think that today it is not worth it, since the community has developed tools that facilitate this training, specifically the calculator which performs the calculations necessary to implement this method.

In this case, this calculator was made by Thund3r (former member of the dissolved Fuego Fugaz clan) and is very easy to use:

  • Lo primero de todo es abrir el Excel y os saldrá una cosa tal que así:
Calculadora MEX

Don't worry if you don't understand anything right now, because by the end of this post, you will understand it 😉

Before continuing with the second step, you might be thinking, What is a VOB? A VOB is the sum of stats: he VOB Shooting-Control is the sum of shooting and control of a player, the VOB Speed-Endurance is the sum of speed and endurance and the VOB Physical-Defense-Value is the sum of physical defense and value. With this image you will understand it better:

VOB MEX
  • VOB Shot-Control: 22+21=43
  • VOB Speed-Endurance= 27+24=41
  • VOB Physical-Defense-Value= 22+22+21=65

Ok, now that we have explained what VOB is, let's continue explaining how the calculator works.

  • Para este ejemplo vamos a utilizar como base a Torch. Antes os habréis fijado que pone en un recuadro ''VALOR LVL 99''. Ahí hay que poner las stats base de Torch a nivel 99 (para ello consultamos la wiki, preferably the English one, since the Spanish one has errors in the stats of some players)
VOBs Mex Inazuma Eleven

Once you have set the stats, you should have something like this. What matters to us is what is in the red box.

  • Ya tenemos el VOB, así que hay que lograr que el jugador sume justo esas stats, pero ??¡ojo!?? you have to make sure the player gets to those VOBS, without going over and without falling short. It is very likely that if we do the training at a very low level, we will not be able to reach that sum, so I recommend doing it between level 40 and 60. However, we can try seeing the level and if we fall short, use Cheat Engine to upload it quickly.

*Note: In my case, I'm going to train him as a forward (I want him to have the maximum shot and the minimum control), and the value is the stat of the physical-defense-value VOB that receives the least points. If we wanted the control to be at its maximum and the physical to be the stat of the physical-defense-value VOB that receives the least points, we would have to change the parameters, so that this is how it is:

MEPC and MEX, what are they?
MEPC and MEX, what are they?
MEPC and MEX, what are they?

As you can see, the VOB would be different.

  • En mi caso tengo a Torch a nivel 35, con estas estadísticas:
Torch sin aplicar Mex IE2
    • His VOB of shooting would be: 45+39=84 and I need to get there 120
    • His VOB of speed would be: 41+43=84 and I need to get to 117
    • His VOB of physical would be: 42+39+44=125. I'll tell you in advance that this VOB doesn't really matter to us since it's the last one we're doing and it only consists of raising the stats until it drops points in other stats.
  • ¡Pues manos a la obra! Entrenamos los VOBS siguiendo este orden: shot-control, speed-endurance and physical-defense value (I have already said that in this last one it consists of raising the stats as much as possible)
Torch con Vob Tiro-Control aplicado en Inazuma Eleven 2
VOB Shot Control

(Do the same for speed-endurance and physique-df-courage).

Once we get this message that a stat has been lowered by raising another (in the VOB Physique-Defense-Valor) we should stop training. Torch would be like this (in my case, at level 35).

torch al limite de stats
  • Ahora solo queda subir a nivel 99 y ajustar las estadísticas?

Thanks for reading.

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Socthar

Apasionado creador de cheats para videojuegos de Nintendo DS y 3DS, con más de 7 años de experiencia en la comunidad de Inazuma Eleven. Comparto trucos, códigos y recursos para que disfrutes al máximo tus juegos favoritos, siempre con el objetivo de ayudar a jugadores de todo el mundo a descubrir nuevas formas de jugar.

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  1. PAKITOQWE says:

    PODRIAS DEJAR UN ARCHIVO CON SPREADS CON MEPC

  2. Al Blackdale says:

    But I don't quite understand the difference between the methods. Which one is better? I think you should have used the same player to be able to compare the final stats.

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