Set Red Inazuma Eleven 3

Well people, today I bring you a set of Teal Redsky (Grid) in Inazuma Eleven 3. In this case Its function is to carry the SaM either Always to Death whose effect is that Raise the team's PR when you are losingo. More specifically a 5% For every goal you receive, that is, if you are losing 1-0, power up one 5% the pr of the techniques of the whole team; if you are losing 2-0, a 10%; if you are losing 3-0, a 15%, etc, etc

Signing:

Set Red Inazuma Eleven 3

Base stats at level 99:

Set Red Inazuma Eleven 3

Basic techniques:

  • Set Red Inazuma Eleven 3 Always to Death (+5% to the PR of the entire team's techniques for each goal you lose)
  • Set Red Inazuma Eleven 3 Pirouette shot (Set Red Inazuma Eleven 3, power=30)
  • Set Red Inazuma Eleven 3 Throw dynamite (Set Red Inazuma Eleven 3, power=51)
  • Set Red Inazuma Eleven 3 Cross-fire (Set Red Inazuma Eleven 3, power=130)
  • Player Affinity=Set Red Inazuma Eleven 3

Training method: MEPC or Araromethod

  • MEPC = apply the spread that you have to take out
  • Araromethod= 32 32 32 C9 32 E3 C9 (defensive, df key)

Techniques to add:

  • Set Red Inazuma Eleven 3 Best Guarantee (+20% power of techniques)
  • Set Red Inazuma Eleven 3 Big Moves (+20% power of techniques and help in mini-duels)
  • Set Red Inazuma Eleven 3 V2: You could also have opted to use MG and Elemental Charge (EC), but losing PR in miniduels and the fact that Feldt2 is not the goalkeeper that the opponent is using, makes me lean towards this option even if he only shoots once. Another option would be UT and CE, since here you wouldn't lose PR in miniduels and you would be able to use more techniques since with Dynamite Shot and Pirouette Shot you would still score a goal (the same as with MG), but if your opponent doesn't have Feldt2 it makes him vulnerable; you choose his moveset, I've left you with the one I have.

So it looks like this:

Set Red Inazuma Eleven 3
Set Red Inazuma Eleven 3
With the corresponding kits

He can* of the techniques would be:

  • Set Red Inazuma Eleven 3 Pirouette shot: 267-321 until 294-355 (if you win in affinity)
  • Set Red Inazuma Eleven 3 Throw dynamite: 316-379 until 348-416 (if you win in affinity)
  • Set Red Inazuma Eleven 3 Cross-fire: 493-591 until 541-650 (if you win in affinity)
Set Red Inazuma Eleven 3
Set Red Inazuma Eleven 3
Set Red Inazuma Eleven 3

*Note: This power is with the key in Defenses. Below I will leave you the PR for DL key. This PR also includes bonuses and strengths. In this case the effect of SaM is not applied either..

Araromethod (DL key): 32 32 C8 C9 32 32 E4

NFFM: download the .PLA file here

PR (DL key):

  • Set Red Inazuma Eleven 3 Pirouette shot: 302-360 until 332-394 (if you win in affinity)
  • Set Red Inazuma Eleven 3 Throw dynamite: 349-420 until 385-462 (if you win in affinity)
  • Set Red Inazuma Eleven 3 Cross-fire: 529-632 until 582-694 (if you win in affinity)

We can conclude by making an assessment of the player:

Pros
  • Good basic techniques (crossfire + SaM)
  • Put Feldt2 and therefore any goalkeeper in the game (currently) unless it is a mountain one with CE
  • Contras
  • No puede ejecutar dos técnicas si usas este set de UT y MG
  • He has no dribble
  • This forward can be a good alternative to other SaM, which when you use them, you lose power in their respective position; here however you continue to score goals. The bad thing is that you have to sacrifice dribble, but there are strikers with mediocre dribbling (who rarely dribble) like Discard who are used a lot anyway and who doesn't throw two techniques with this moveset. Here I also leave you the PR for miniduels with df key (this set and the d MG and CE, since the UT-CE one gets the same in miniduels as the one in this set and his PR is the same as the MG-CE one), dl key and also the video that I made in which I explain this set in more detail.

    Set Red Inazuma Eleven 3
    Miniduels key df
    Set Red Inazuma Eleven 3
    Pr MG, CE df key
    Set Red Inazuma Eleven 3
    PR key dl

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