DISCARD SET (FORWARD) INAZUMA ELEVEN 3

This time I bring you a set of Discard (forward)This is the first set I've posted so if you like these sets I'll keep posting more as there are some very useful players I want to share with you.

Signing:

Base stats at level 99:

Basic techniques:

  • Big Moves (+20% power of techniques)
  • Sweet Deal (, power=75)
  • Gale Dash (, power=63)
  • X-Blast (, power=130)
  • Player Affinity:

KEY PLAYER IN FORWARDS

Once signed we will apply your spread, that is, the number of points to increase in each statistic:

Kick 36

Body 50

Guard 13

Speed 32

Remaining +19 (to guts)

In my case the techniques I have added are:

Put Your Back Into It! (+20% power of techniques) and Economy! (decreases PT consumption)

This is because Discard does not have enough PT to perform the technique twice. X Blast. As in my case, I have not put a blocking technique, it is advisable Raise the physique and the value as much as possible that is possible, leaving the defense like the stat lower of those three, since this way you will get more power when performing shooting and dribbling techniques.

So it would look like this:

He can* of the techniques would be:

  • Sweet Deal: 387-464 until 424-510 (if you gain affinity)
  • Flaming Advance: 312-373 until 342-410 (if you gain affinity)
  • Cannon X: 552-664 until 607-730 (if you gain affinity)

*Note: This power is with the Forward key. Below I will leave you the PR for DF key, the most common key. This PR also includes bonuses and strengths.

KEY PLAYER IN DEFENSE

Training for key in defenses
  • Full Scorer: 350-420 until 386-462 (if you gain affinity)
  • Flaming Advance: 273-328 until 302-360 (if you gain affinity)
  • Cannon X: 510-612 until 560-672 (if you gain affinity)

As you can see, he gets more PR with the key on forwards, however, carrying the key in that position means losing power in the other positions. By this I mean that you should carry the key according to your preferences.

We can conclude by making an assessment of the player:

  • Put in Feldt2 (the best keeper in the game)
  • Pull 2 “X-Cannon” thanks to the savings
  • Good base techniques (UT and X-Cannon)
  • There is no possibility of a defense technique, because it requires saving (however, there are other sets that replace this saving with a block)

If you liked it, don't forget to follow me here and on my social networks to keep up to date with the latest news. Thanks for reading!

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Angry Jack Wallside

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